Toolbag is a staple in my day-to-day workflow. With this attention to detail and user requests, Marmoset Toolbag 3 is a steal. It also has a cool little feature that lets you hook up your turntable to the animation you’re working on, in effect allowing for multiple turntables at various speeds in your scene.Īdd to that the fact you can now import TBSCENE formats into Unreal, a glTF exporter, lots of lighting and shadow improvements, not to mention fog, a shadow catcher and a good, standalone 360 WebGL viewer that works with anything from WordPress to ArtStation, and you have a crazy solid PBR rendering package at a fraction of the price of KeyShot or Clarisse.ĭespite its limited functionality compared to other applications, it should be taken into account that whatever Toolbag does, it does it very well. It’s pretty intuitive as well – you can import your animation or set one up from scratch, and if you’ve animated in any of the mainstream animation packages, you’ll feel right at home in the editor. While a toolkit like this won’t ever provide the entire range of animation features like Max, Maya, Houdini, iClone and the like, it will let you animate small to medium scenes, and excels at it, meaning you can do anything from dioramas, interiors, exteriors and single to multiple figure animations. See you in the tutorial! Cheers, Tim init_data: 0.0137, render: 0.Keyframes are only applied to the currently selected object Let me help you avoiding mistakes and equipping you with powerful techniques and knowledge in game ready 3D art creation. In my spare time I enjoy creating tutorials in which I share all my tips and tricks which I gathered over the years. ![]() I worked on titles such as Far Cry 4, Splinter Cell Blacklist and the Crysis series as well as other non disclosed titles. I started my 3D Artist career at Crytek before working at Ubisoft Toronto for five years. Instructor BiographyHi! I'm Tim - Senior Weapons Artist at Digital Extremes where I proudly contribute to their latest game! ![]() Game industry ready knowledge in making portfolio ready renders.44 minutes of fully documented and commented HD video content.It enables us to make our hard work shine and contribute to our portfolio with the best look possible. It works with the latest Physically Based Rendering tech which is the established standard when it comes to creating textures for video game art. It lets you set up a scene in record time and preview your render in real time. Marmoset Toolbag 3 established itself as the render engine of choice for many 3D Artists, especially working in the game industry or following a low and high poly workflow. It will teach you everything you need to know to model, unwrap, bake and texture a triple A game asset such as this mech. If you are interested in a career as a 3D Artist then check out the trailer for the "Mech Tutorial" available here on Steam. Learn about the different kinds of HDRI sky's within Marmoset Toolbag 3 and how to add skylights to them to make our scene shine.Īfter that we take a look at setting up turntables and how to clone existing cameras to get a nice close up render. Learn how to use Global Illumination to our advantage to add even more realism to our render scene. We will then cover how to set up our materials followed by tweaking the render and cameras settings. We start the tutorial by taking a quick look into 3Ds Max and Substance Painter to get our models and textures exported right and then jump straight in to Marmoset Toolbag 3 - available here on Steam. Whether you followed the mech tutorial all the way or just want to learn how to make amazing renders, this 40 minute long course is all about doing exactly that. ![]() About This Video Master the art of creating portfolio ready renders
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